Adept Play
A fantasy game by Sage LaTorra and Adam Koebel, published by their companies Sage Kobold Productions / RNDM Games in 2012.
IN SHORT… We are 18 sessions of 4h each into a campaign of Dungeon World that is a bit of a Frankenstein monster: Dungeon World, on a loose Acquisitions Incorporated frame on it, in a world we made up using a map of Faerun without taking the elements of the D&D setting… It has turned in…
If you were following the development of Champions Now a while ago, you may remember the memorable game played at the Gauntlet which I adapted into the examples in the game text (Values and family, not necessarily family values). Pawel played Grimfire in that session, and a lot of his input found its way into…
On Monday, we played session 51 of the game I wrote about here (and also here). The game feels like it’s reaching a conclusion, and I’m looking forward to wrapping it up by session 60. For the sake of convenience, I call each sequence of 10 sessions a “season” as in seasons of a TV series.…
This is the first of a series of two posts related to PbtA games that I wanted to post here on Adept Play after some discussion with Ron in the Adept Play Discord server. There has been some negative discussion and criticism of this family of games (which are, really, all standalone games sharing some…
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us…
It’s given: “Powered by the Apocalypse” is an effective brand, and “Apocalypse Engine” is common usage for a presumed mechanics base. I’m not challenging either of these. I’m investigating what they may mean, and whether meanings differ. This is the first formal seminar activity for the new structuring of Adept Play. The activity was announced…
So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it). We each added an island and some currents to the map, then made characters; we wound up with a…