Adept Play
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Sam and me just finished a game of The Hour of Dog and Wolf and reflected on our experience. This is a discussion about the themes/shared experiences, and the use of plot points. Sam played Angelo Scabo, a disorganized killer with visions of Saint Barbara in the small ex-industrial town of Charleroi, in Belgium. It…
IN SHORT… I sometimes say that “I can play any game, but just not with everyone”. I think that statement applies to SW: Pathfinder for which I am a player in a campaign ran by some old-school players who tend to play the way I used to in the 90s. Crude jokes, PvP à gogo, coarse…
IN SHORT… I had the pleasure of being invited to a session of VersuS, which is in the late stage of design and independent publication by Alexandre Joly (a.k.a. MagnaMagister), a passionate game designer based in France. The game is premised upon a world full of “supers” since the dawn of times — with heroes…
IN SHORT… We are 18 sessions of 4h each into a campaign of Dungeon World that is a bit of a Frankenstein monster: Dungeon World, on a loose Acquisitions Incorporated frame on it, in a world we made up using a map of Faerun without taking the elements of the D&D setting… It has turned in…
The Game About 7 months ago, a group of us (4 players plus myself as GM) started playing a relatively new game called Fallen (Perplexing Ruins). The game is presented as a “baroque and grim” fantasy rpg which takes place in a time period analogous to the 17th century. My attraction to the game was…
IN SHORT… Tristan Lhomme is a well-known RPG name in France from the 80s and 90s. He massively contributed to the popularity of RPGs in the country by publishing excellent reviews, scenarios, supplements. We played one of the CoC scenarios that he wrote, “A quiet village”, and it really was a blast. # # #…
A couple of friends wanted to play the Pool, and picked a Lovecraftian scenario. So I updated my Cthulhu version of the Pool (available here: https://drive.google.com/file/d/1xAJJUfMEksHb8TTC7pRdn_Hlh6fDyCbU/view?usp=drivesdk) and the players made one character each. They wanted a period piece, so we went with 1920s Seattle. The first thing I did in my prep was read about…
Hi (be kind with my use of words, I’m not a native speaker)I played a game session online with a friend. The material setup was a Miro board and a vocal in a Discord server. Being just two, it was easy to adjust the game to our tastes, that we knew well, and the rules…