Adept Play
These posts include recordings of play.
The Great Ork Gods, by Jack Aidley, is along with Space Rat one of the quintessential Step On Up designs. It offers a deep insight into the interrelations among “game” (the colloquial term), game theory, and gamification. … but enough of that elf talk, this is about orks getting Oog, and more importantly, players competing…
We have begun our third adventure for Advanced Dungeons & Dragons, including one half-orc cleric-assassin for the Church of the Eternal and Fundamental Ordination, one half-elf fighter-assassin for the Church of the Ineffable Disruption of All Being, one half-elf fighter-thief who moonlights for the Disruption, and two half-orc fighter-clerics for the, well, it doesn’t really…
We’ve continued to play Advanced Dungeons & Dragons, first version, at Spelens Hus, for another whole adventure in three more sessions. It has included a big shift in focus due to adding two players, Yaroslav and Milo. [see the previous post You had one job!] Milo had been present in our initial preparatory session but…
We had a couple of open sessions at Spelens Hus, which were filled by Space Rat, by Nathan Russell. The nominal franchise stars Jack Cosmos, the heroic Galactic Agent, but its many-texts content is either so satiric or so bad that no one can miss the fact that his arm-candy female companions actually do all…
It begins at another post, Finding a game in there, which muses upon “fire-axing” Advanced Dungeons & Dragons, first version, published 1977-1979. Briefly: using the rules as best as possible or practical, but for a subset of the content, disallowing various classes or concepts from the start. I’ve already registered a session at Lincon, in…
We’ve been playing 3:16 for a while at Spelens Hus, meaning, the group of young people who’ve previously played Tunnels & Trolls, Villains & Vigilantes, and Mörk Borg among others. The membership has shifted around a little throughout its 18-month history but has always been characterized by enthusiasm and intellectual connections. Those latter features led…
I’m writing here about a single session for a group that met last August, playing Mörk Borg just once. That sounds simple, but it’s the beginning of my intensive and complicated play-history with the game which continues through today. Briefly, I have been playing the hell out of it ever since across a variety of…
Last August, Alan Barclay visited us during his tour of several nordic regions, and we found time to play some things, including Electric Bastionland. This was played before Kristoffer proceeded to get the full version of the game and play it with others, as we discussed in the conversation posted as Sewer madness. Despite the…