Adept Play
These posts include recordings of play.
And the one time I sort of, kinda, did. I wonder what I did differently. When I was 9 years old I read about tabletop RPGs in an Argentine videogames magazine. They sort of got it confused with Magic: The Gathering, but it was enough to get me really interested. The year after I found…
The dungeon, which in this particular spin we’re calling vortices, is a dead psionic guy’s mind. For three characters who got their asses kicked, they did in fact revise and re-set the entire premise of my setup, through a number of roll-requiring actions, some of them judicious and some not-entirely-on-purpose. I’m kind of irked that…
Hello all. The video you find here is the raw online footage of a game of Malandros, designed by Tom McGrenery (thanks for the link, Tom!). Tom himself is hosting the game, which was part of Gauntlet Con 2017. This raw version is the complete game session, entitled Another Day in Rio. Click on the video…
Up against the Good Guys! Weak Force, Ankylo, the Anomalator, and Scratch, as I named them from Zircher’s illustration. The game continues to be cursed by the interface. Please watch rather than listen, if you can, because I put in tons of visual material to help the understanding and the discussion. We lost the last…
Here’s a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn’t realize the physical separation among us would be this significant, and I’m worried enough to reflect here. First, a detailed look at how the damn things work: Now let’s apply this to play,…
It’s the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders. This is the second session following RuneQuest 1980: brambly hick coming-of-age fantasy. I’ve attached the file I sent to them before the session, updating my scribbled notes into complete sentences concerning the general cosmology, with…
Briefly, Cults of Terror is a not merely a landmark in role-playing history, it’s a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined “I play RuneQuest” into almost its own sector and…
This game is pure gut-punch Sorcerer, but there’s a little history underlying it.Almost three years ago, a determined person contacted me with a bevy of questions about whatever on earth I must be thinking about role-playing. That led to what ended up as 120 single-spaced pages of dialogue, and also to the presentation you can…
I’ve given this some thought. I’ve played it, both badly and well. I’ve read a bunch. I’ve talked to its developers and knowledgeable business people. I’ve built a couple setups for play. I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I’m looking…