Adept Play
A fantasy game by Steve Perrin and Ray Turney, first published by The Chaosium in 1978; includes the slightly edited version published in 1979.
I was listening to some random Yes the other day and I recognized it as a song from their Pop era. And it got me thinking about how we react to others who may be fans of a band on either side of significant change. The band Genesis is another good example and Metallica is…
I was invited to attend Conpulsion, a long-standing and proudly non-commercialized convention in Edinburgh. This year, the convention theme was “The Future of Gaming,” which led me to ask the organizers to reconsider whether I would be a good guest. I told them: I don’t think the activity celebrated by Adept Play, whatever you want…
Looking across quite a lot of current play and preparation, I realized I’m riddled with cult members throughout all of it. Like fleas, or maybe less mentionable little skin critters: lookit alla them creeping and crawling around in there! I doubt we need to slog through any breakdown of the concept. Bluntly, it’s a lazy…
My best friend died Saturday, September 28. She was halfway between her 59th and 60th birthdays. She discovered role-playing in 2019 and swiftly became the center of many people’s experiences, for play itself and for learning what it actually is. She was the finest practitioner of this art, as an art, that I have ever…
Sam, Avid and I embarked on a game of 2nd Edition Runequest. I volunteered to GM, and, inspired by Ron’s run on RQ2, jettisoned Glorantha and determined to use Runequest as a launching-pad for my own Bronze Age fantasy. Still exhausted by the endless course corrections Avid and I had to make during our Runequest:…
Even a couple of questions can go pretty deep. There’s a solid look at initiative and order during confrontations, and some development of the “reverse mullet” problem observed in many role-playing texts. Please check out the attached file to see our discussion at the Patreon. Sean identifies the Advanced Dungeons & Dragons 2nd edition /…
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.