Adept Play
Not to be too “100th monkey” about this, but there is a noticeable critical mass phenomenon showing up here, as more people take the courses and they continue to interact through play and discussions. I think this whole endeavor is achieving more in just a few months than anything else I’ve done regarding role-playing in…
These are some very think-y questions! Including a lot about beasts and monsters. I want to clarify some things about my response to Sean. First, here are the three “roots” of critical hits in text. They’re not intended to be in order, as I think they were simultaneous at this scale of history: Here’s the…
Remember all those interviews a couple of months ago! This was another in the same time-batch, and believe me, especially since the Thirteenth Floor interview from the previous year was released then as well, I was getting very boggled about who asked what and what I’d said in each. With any luck, you can forgive…
For the last few months, I’ve invited patrons to ask me things, which I grapple with and collect as a presentation at the beginning of each month.. I can’t say I really answer them in an Ask Advice fashion, although you’ll certainly learn what I think. Sometimes it’s “I don’t know.” The embedded link goes…
When the whole group can’t make it to a Spelens Hus session, we typically play something brief and with any luck thought-provoking. I played Zombie Cinema there a couple of years ago, in a very pick-up circumstance, but the regular group hasn’t seen it, so that’s what we did. You can see in the video…
Next term is ready to go! Three courses as follows: five weeks; one two-hour session per week, hence five sessions; meeting time 20:00-22:00 CET (Sweden time); single fee per course is 1250 SEK (1000 + 25% VAT). People and Play has no prerequisites and is the foundational course for the curriculum. It is strongly recommended…
Back to living-together play at Spelens Hus! We’re playing Zero. Briefly, it’s about a few “biomechs” (cyber-augmented humans) who lose their telepathic contact with the hive-mind which has nurtured and controlled them for their entire lives thus far. The first session of play for a given group generally includes this moment of sudden dis-connection, in which…
We’re six sessions into the game first described in Bad doings in Bulwark, set in the fictional city of that name, continuing with the misadventures of (1) gangster widow and former cult member Gratitude and (2) and shaky, increasingly shady white-collar schnook Willy. Their troubles lie in the rising political star of one Amos Zag.…
We move on to the third and last species-specific story (or sequence or whatever you want to call it) for the Galactic Peace game, now concerning the Hive/Hivers. Jerry is of course revisiting his character from the initial story set during the peace conference, Hiver, and Helma is playing her new character Hiver, and Renee…