We move on to the third and last species-specific story (or sequence or whatever you want to call it) for the Galactic Peace game, now concerning the Hive/Hivers. Jerry is of course revisiting his character from the initial story set during the peace conference, Hiver, and Helma is playing her new character Hiver, and Renee is playing hers, Hiver. In practice, for the sake of silly primates, they are respectively “Protect/Annihilate,” “Hitta” [to find], and “Hatch,” as any Hiver just knows any Hiver’s function and therefore the core of their identity.
I did some thinking about this for preparation: we’d seen massive socio-economic turmoil with the Avix as a wartime society – including its peaceniks – had no idea what to do, politically, without it; and with the Murkcap, we’d seen the frightening ideologies of power, control, and fear exploiting peace even better than they had made use of war. I thought about how the Hive had already been psychologically and socially “opened” in a truly trippy hippy way by Dukun the Murkcap, and I thought … why not simply let it work? Unlike the others, why not see the Hive society as a whole as getting it and not being, you know, in any turmoil or trouble?
That turned me toward thinking more about these Hivers simply as people (scary, cyber, literal-minded bug people) and what sort of circumstances would put a retired annihilator, a surveyor for brood sites, and a hatchling in one spot? That seemed pretty straightforward. So, one unlikely but today-it-happens accident to the brood ship awaiting the survey results, and here we are.