Here is dungeon two, session one for Planetary Convulsionary Evolutionary D&D 4e.
In terms of emotional and creative investment, this session was intense. In terms of procedure and ‘labor,’ it was easy — we’ve climbed the first, steep slope of 4e’s learning curve, and from the word go you can see all three of us embrace 4e’s way of doing things, so that the rules are something we use, sharpen, and honor, not follow.
On the topic of emergent theme, I think it’s fair to say that all three of us are compelled by abjection — willing to witness our characters at maximum vulnerability, and take that vulnerability (degradation, even) as seriously as we do their magical and martial might. Sam paid himself, David and me the highest compliment when he said, “We just made real fantasy.” I think that their roleplaying of Al’dread and Shal’houb as profoundly, even frighteningly porous to the events of play in this session is an important element of that.