Adept Play
This is the second adventure in the “big group” Tunnels & Trolls game, which acquired another player along the way for a total of five in addition to me. For the two additions, this was their first role-playing experience, so certain points and topics about new players apply. Although I don’t have much to add…
One trend in role-playing game publications, from the beginning, is to stuff too much into the pages: design discovered and utilized in play, speculated design, padding, features or content provided by other people, consolidated content for IP purposes, content perceived as “needed” or “people want it,” and more. I find many game texts to be…
[This post is adapted from activity at the Patreon.] It would be nice to consider rapier fighting. If by “nice” you mean skilled murder with horrible, terrible instruments uniquely designed for exactly that. I’m thinking mainly about civilian violence and including off-hand instruments including other weapons, bucklers, and improvised defenses. Seriously, these things are nightmarish.…
2022 really brought a Tunnels & Trolls workout here at Adept Play, me included. The post Or we’ll sic the fairy on you is primarily about another T&T game, played with a larger group, which continued into a notable second adventure which I’ll post about as well. In the video there, I mentioned some events…
We played a full game of My Life with Master at Spelens Hus for two sessions, across the end of last September and the beginning of October. The first two videos for session 1 show the preparation, excepting the nuts and bolts of making the characters. Given a very brief “stereotypical Balkan mountains, decayed nobility…
Here begins my effort to recover the past six months of role-playing into some Actual Play posting. It might go on for a while. This particular event was played last October (2022), consisting of two two-player games played side by side, Showdown by Seth Ben Ezra and Cold Soldier by Bret Gillan. Most of what…
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
We begin again! I’m motivated, as I’ve seen multiple impacts and continued development for many people over the past tw years. This format and set of topics seems to be working. The term begins January 9, and as always, runs for five weeks. A given course meets on a specific day each week, as indicated…