Adept Play
“Authorities” is my term for how people say things which are honored by others in play. Using an authority often means including some constraining factor such as a dice roll. Authorities are organized very differently system by system, and often group by group.
We continued the perils of small business management (and confronting the possible paranormal) in our InSpectres game, playing by screen due to schedule delays. Which turned out unfortunately in a failed sound recording, so a rather excellent and important play session is not available to view. I’ve provided my summary which I hope the other…
We played Canyon’s Vampire game, online, me and Canyon. Here are the rules: Victim creationYou think of yourself as a victim. You have admitted this to yourself, at least once. What are you a victim of? Something keeps you going, for now. What? After the victim has made their character, read it out. Then the…
InSpectres! Real play, not just a convention one-off. Here’s my preparation, in this case useful for discussion because I wrote content from play directly onto them. The core content, or backstory, or “what the hell is going on,” of a given situation is not prepared. It is stated into play in bits and pieces whenever…
Greg
Friday Night Firefight David, Christoffer & me are playing Cyberpunk, first edition. When sharing our « inspiration list », David, Christoffer and me has always a very similar list. If there’s a jungian inspiration ocean, we’re surfing on the same wave. Also we enjoy playing together, although it didn’t happen much. I played my most functional and…
It has recently occured to me that my game, In the Realm of the Nibelungs, is rather egalitarian, at least compared to other RPGs my group has played. I specifically introduced #4 to prevent discussions of tactics that (a) could get quite long and (b) were largely dominated by two players in the prior campaign.…
Greg asked me about the role of caller in my game *Im Reich der Nibelungen* (“*In the Realm of the Nibelungs*”), so here are some reflections. I know the concept goes waaaay back, but I have never used a caller before. Now I have seen it in action for 25+ sessions. The caller has a…
Greg
This post is really a follow up of this one about situations and reincorporation. I wanted it to be a comment in that post, but it became too long. It’s about “playing the situation” vs “preparing it”. So please check it and see it’s more about general skills of play than about The Clay That…
At Sam’s suggestion, he and I recorded a conversation about improving as “just players,” not GMs. We have 2+ years of conversation, shared play, and mutual influence between us, and we were able to ground the topic firmly in our experiences of play. The conversation largely speaks for itself. However, I want to highlight a…
For our second arc of Champions Now, we’ve added a new writer-artist, Sam, and moved the action to the island city-state of Ierendi. As with Karameikos, I’ll leave explanation of the backdrop and lore to Rod, but suffice to say that Singapore has been a strong inspiration, and gaudy phantasmagoria abounds. You can find our…