Adept Play
Nothing but crazy talk in this post. For one thing, it’s back to that strange little collection of games about religion. I’ve added their updated forms as attachments if you don’t mind never getting back the hour or two of reading them. For another, the particular game is Daemon Lover which is overflowing with unconstructed…
Dan and I go way back although we hadn’t met or interacted directly before; he was in at some of the earlier Forge days and has good memories. It’s nice to talk with someone with those. The discussion began here in Compartmentalization/Defecting Luddite and it seemed to him to move best into Consulting, so here…
I’d been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It’s also Nate’s fault. I hadn’t planned to attend that week, but as it happened, several people showed up hoping I’d be there, so I got a message. I answered back with “traditional or weird?” and…
Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me. His concern is perfectly clear: if you are playing chess, then there’s a reason why dice aren’t involved, particularly dice rolls whereby a contestant can…
We are seventeen sessions into Legendary Lives. It is at least possible that this is a lifetime record for the game, which received mainly demonstration convention play during its initial promotion and release. I’m ambiguous. I really love my character, the inestimable Shining Star, and the game system has many virtues. It also has many…
Given the ambitious purpose of Tales of Round Table, it’s useless merely to read and opine about it – one has to do it. But then again, given that the purpose concerns first-time and, preferably, entirely naive users, perhaps any of us “trying it out” is compromised past the point of utility. I’m not that…
Fabien Hildwein is one of the enthusiastic participants in the francophone sector of role-playing discourse and design. The thread back to me is probably Christoph Boeckle, who dropped a lot of time and buckets of posts at the Forge, and at some point along the way prompted a similar site (SilentDrift) and scene among French…
A bit unfairly, this is the last game played during the two-pal pow visit, after Jared had left for home and Simon and I had a bit more time. We’d been talking about French games, as he’d just visited there to investigate the crazy-indie design scene, and he had a bag full of weirdness. One…
I invited my old friend Jared Sorensen, a.k.a. Memento Mori Theatrics, over to Sweden for a late-autumn getaway – and also to meet my new friend Simon Pettersson, a.k.a. (part of) Urverk Speldesign. The plan was a few days of unbridled RPG discourse, RPG play, unconstructed conversation, kid-wrangling, and meeting with some local players too.…