Adept Play
Here’s our first gathering to prepare for Primetime Adventures, a game whose title will invoke more blithering, partisanship, and sprayed terminology than any other I can think of. Which is too bad because the actual game is quite wonderful. I ask pretty seriously that you examine the short presentation in Discuss: Primetime chat, and if…
This game concluded with sessions 6 and 7, and I’m still editing #7 as I type this. It’ll be included as soon as it’s done. Oh! The title for this post refers to all the rather distressing real-world stuff I was able to find which tied hard into what Ulf and Ola had provided at…
Here’s one of those days when I feel like “it” (and what other “it” could I be talking about) was worth it. When people actually play and actually design, and put some thought into what others may have thought or done. When they care more about those things than about new hotness or hordes of…
This conversation runs parallel to the recent post-play conversation among the participants of my Lamentations of the Flame Princess game. Jon wanted to discuss similar things in terms of his own decisions about titles to play, so we took some time for that. For orientation, here’s my position: that the cultural presence of “D&D” in…
What does that phrase mean? I lifted it from the famous phrase about “stupid,” but movies and memes may have spoiled the original phrase’s meaning, so I’ll (probably) waste your time for a moment explaining myself. The point is that it’s not what people call you or judge you, or conversely, what you think or…
This really could have gone into Seminar instead. I edited it as an epilogue to our Lamentations/Ottoman playtest and included it in that YouTube playlist, and it does fit and make most sense that way, but as an idea, it’s probably going to generate Seminar-style discussion. Maybe not the most serene discussion. I can’t think…
I think you’ll find this one interesting. Jared and I have known each other a long time, and in a significant fashion affecting the history of role-playing design. We don’t explain when we talk, we say things and the other gets to process them internally and to decide what to say next. We just take…
I’ve been working on this project for Lamentations of the Flame Princess for some time, and it’s finally jumped to the front of my working goals. Briefly, it shifts the location of the game to the Ottoman Empire, during the same canonical year, 1630. Our scenario concerns the ruins of the House of Wisdom, a…
The points raised or shared by Eloy LaSanta are not a minor concern for me. A couple of months ago, with a certain amount of uncertainty, I decided how I wanted Adept Play to participate in Black Lives Matter and related issues. It’s a risky way, because I am allergic to claiming myself to be…