Adept Play
System refers to any and all interactions which result in play, as a dynamic and changing form of fiction. These posts address its features at any scale or purpose of play.
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the…
Some years ago, when I played a lot of heavy boards games, I attempted to design two games up to a playtesting stage. I also wrote down this as the type of rpg that I wanted to play sci-fi in space one where one player is the hero and the other players the evil world…
Our Champions Now game continues; you can read about the start of it here, and then I continued the discussion here. As Ron suggested in the comments in the latter thread, my GMing needed a little bit of a tune-up at that point, and making a few simply corrections to go back to doing what…
As I burn my midnight oil and avoid the elephant in the room in the United States, an idea for the game/setting/whatever I'm putting together came to my mind. A (sort of) custom character sheet. This sheet is born out of wanting to sort of smash together Circle of Hands with D&D 5th edition for this…
Our Legendary Lives game continues: we’re up to 12 sessions. Session 8 turned out to be the climax of the first arc of the story. To recap the events leading up to it: the Bowmen of Balgravia had managed to set fire to a number of buildings in the city, in an attempt to draw…
A big lab this time on a big topic: failed resolution, of any kind, for any given set of rules. This is no small thing and may rate as the single most undeveloped topic in the entire activity, to date. Before talking about bad, good, constructive, unconstructive, fun, not fun, or any such thing, we…
This is how I ran these games: http://adeptplay.com/actual-play/some-osr-sandbox-play (in English) I am going to tell about two linked one-shots; the first was open table, essentially gaming on demand, at a con and I am describing the last of the sessions, while the second session was an online oneshot. The system in use is as described…
I posted the Phenomenology presentation in January 2018, as my first Adept Play contribution to thinking about this activity of ours. What you’re seeing there is actually my second version; I’d posted the first to the Patreon back then, and re-shot it following their comments. I’m doing the same again, with an eye toward a…