Adept Play
Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof. I have a bunch of Beta playtests beginning, and this one got going first, with Frank and Alan. I sent…
My Champions Now alpha play is concluded, and I’m moving into Beta. You’ll see a lot of things in the Defiants game which I decided needed to be revised heavily: Mind Scan, Desolid, assisting, and plenty of others which in the past I accepted as “well, that’s just Champions,” all hit the butcher shop for…
It took about four sessions to arrive at a title, but we did, and Rod provided this fine logo. It’s been seven sessions, and I am afraid it’s slogged quite a bit, paying off a bit later than I'd hoped. There’s no one reason, but a perfect storm of details which conspired to turn play…
The Games and Education podcast series by Keenan Kibrick is no small thing! I am very happy to be invited for a conversation there, and even more so about morality, explicit content, real-world emotions, and boundaries. That’s what my 2003 publication Sex & Sorcery was all about. You see, I think the developments from there…
“Let’s try it out” became a genuine hydra of extended play, especially for a game conceived as a swiftly-coiling drive into final conflict. We ended up with five sessions, some pretty long, and here are the last two. My judgment calls, consulting thoughts, analysis, whatever you want to call it, are reserved for conversation with…
… then maybe the corruption isn’t so bad! Because there’s no other way to fight; in this game, Aslan isn’t coming, there’s no cool tattooed bunch of rebels to locate, there’s no haven to escape to. You have to join the evil. Rise in it. Grow powerful. And not give in. It’s those Hijos del…
In the recent Globalism seminar comments, Alan Barclay talked about encountering ditto copies of Dungeons & Dragons probably bootlegged from the GenCon release in 1974. I do recall the game just transported me — I didn’t care much about mechanics, just the experience of ineracting with the imaginary world created lagely in my own head.…