Adept Play
Dungeons and Dragons, as a title or with minor modifications, was first published in 1974 and is represented by at least ten distinctive, non-sequential versions by diverse authors and under several ownerships.
I’m using simultaneous initiative (with an action declaration phase) and one-minute combat rounds for In the Realm of the Nibelungs, both a first for me and my group. Combat mostly runs via Swords & Wizardry Continual Light, a D&D ‘retroclone’, albeit with some changes (such as simultaneous initiative). One question which has come up is…
Hello, all. New poster on the website. I read through the etiquette so hopefully not making any faux pas here I’m interested in discussing the OneD&D playtest document. I did not listen to the actual Wizards of the Coast announcement regarding the playtest, so I may be reiterating some things they have covered. I plan…
I don’t know if it has anything to do with Adept Play as such, but I’ve been receiving a steady arrival of interview requests for a while – even or mostly, for some reason, from people I don’t know even a little. I like it, mysterious as its cause may be. Across all these interviews…
A lot of interviews showed up recently. For this one, I was contacted by Nune, who is studying entrepeneurship in Rotterdam. (rhymes with “rune,” one syllable) His questions included what does it mean to be a role-playing publisher, what do you have to contend with, what should you consider, and especially, the term he used,…
Pretty much what the title says! General or specific, important or unimportant, obvious or not so much … doesn’t matter. The common items included what resolution mechanics are for, situation as a constraint which undergoes change, interactive but non-transitive forms of fun. I think most of the details tied back into these. However, one of…
A big lab this time on a big topic: failed resolution, of any kind, for any given set of rules. This is no small thing and may rate as the single most undeveloped topic in the entire activity, to date. Before talking about bad, good, constructive, unconstructive, fun, not fun, or any such thing, we…
The way in which we are playing the game: http://adeptplay.com/actual-play/some-osr-sandbox-play . Context: Player characters were chasing some bandits, but lost track of them close to the town of Saltmarsh (from a TSR adventure, U1 The sinister secret of Saltmarsh) and the fort of Morgansfort (from a Basic fantasy adventure of the same name at https://www.basicfantasy.org/downloads.html…
This post is an oblique response to http://adeptplay.com/actual-play/dd-habits-and-culture and http://adeptplay.com/seminar-hearts-minds/conversation-dd-play-culture . I am not writing to give a definition of OSR, but rather describe my experiences over a number of years and how I play in and run games that are often classified as OSR, but also various other editions of D&D. I am talking…
This really could have gone into Seminar instead. I edited it as an epilogue to our Lamentations/Ottoman playtest and included it in that YouTube playlist, and it does fit and make most sense that way, but as an idea, it’s probably going to generate Seminar-style discussion. Maybe not the most serene discussion. I can’t think…