Adept Play
This is a very broad category, often confounded with the medium of comics, often perceived as tropes which are much narrower than the historical reality. These posts concern its expression and range within role-playing.
I got over a mental block and managed to say “this game’s done!” in design terms at least, so it was time to introduce Cosmic Zap to some intrigued people at Spelens Hus. I’ve decided to collect the characters used in playtest so far, made up by me or by others, as well as a…
Ok, here are some more characters I built. Some are built for fun, others built for actual play. Building interpretations of characters is a bit of "lonely fun" sometimes and a mental exercise on how "I would build them". If more people shared their interpretations we could get a Plato's Cave Allegory of RPG builds…
A little while ago, I got excited and offered a “first come first served” hero creation session at the Kickstarter. Keith was the first, but since he was followed within microseconds by 11 others, I got more excited and said they could participate too. So Keith and I did two sessions to create Nebula, who…
Come join Babies with Knives as Mythic D6 creator Jerry D. Grayson gives us a crash course (without crashing the helicopter) of action adventure within the system and default setting! We even get to play with the PreGen Iconics from the book! Lots of fun!
Development, heroes, villains, and previous session notes for this game can be found at http://adeptplay.com/comment/1682# Introduction Our final session, after Breakthrough and his daughter encountered Arachnon and his daughter at the comic convention, contained a GMing decision I want to ask about. Early in 2019, the Adept play forum had a discussion of the GM technique…
I rarely get the chance to dig right into one of my most favored and preferred role-playing mechanics, the dice pool. Notwithstanding that I have yet to discover a reasonable description of what any such thing is, meaning, in a defining sense, applicable to various versions. I wouldn’t mind seeing plenty of “hey, what about…
Justin and I shifted over to one of his other designs in progress, Origin, which has a nice values-based resolution idea and lends itself to “but that wouldn’t be right” play among superheroes. Part 1 (embedded below) goes right into my critique of one of his values-axes, i.e. a polarized spectrum, to address the perceived…
We’ve played two sessions of the Beta playtest rules. I currently have three players. Only one has any extensive experience with Hero System. I’ve GMed Champions and Hero System, so I have a lot of math chops for the power design. We’ve had an initial character development by email, a face to face session of…