Adept Play
This applies in two ways: when play includes these topics as relevant fiction in the events, as expressed in procedures or stated actions; and when their presence among the participants informs play. More than most topics, these posts require clarity and the mutual understanding that we are not conducting debate.
I mailed Ron about an AP post I made on my blog, about a great Trollbabe session I played, and he suggested linking to it here. So, in case you are interested, here's the link. I describe some pivotal moments in the game, but I especially try to analyse what makes Trollbabe work as a…
My friend Tazio and I are are playing S/Lay w/Me! I’d prefer not to discuss the current health crisis at this site except as it’s relevant, but it’s true that he is in northern Italy and I am in a hard-hit area of Sweden – there is just a little bit of shared worry between…
Nothing but crazy talk in this post. For one thing, it’s back to that strange little collection of games about religion. I’ve added their updated forms as attachments if you don’t mind never getting back the hour or two of reading them. For another, the particular game is Daemon Lover which is overflowing with unconstructed…
The slow burn topic on my mind lately is randomization, for any and all ways it’s been employed in role-playing. As Justin and I discussed in the Design Curriculum series, solo games provide a useful comparison in terms of randomizing mechanics. In Aleksandra Sontowska’s The Beast, play is run simply through answering questions on cards,…
When I finally got to the Indie Palace area at Lucca, in the Palace Hotel, Beatrice Da Vela and Filippo Zolesi, the latter a.k.a. our very own Pippo Jedi at the Patreon, came to see me with their game Quella Volta Che. It’s not funny or cute, but head-on, headlong into the thick of sexual…
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us…