My friend Tazio and I are are playing S/Lay w/Me! I’d prefer not to discuss the current health crisis at this site except as it’s relevant, but it’s true that he is in northern Italy and I am in a hard-hit area of Sweden – there is just a little bit of shared worry between us and a sense of relief to get into this entirely escapist zone of play.
There’s an ulterior motive at work too, because Tazio is a notable artist and I am hoping the game works its famous imagery magic to gain some needed illustration.
This game receives some weird interpretations, obviously derived from one-step-removed impressions (“I heard that someone said …”). No, it is not “about” sex, no, it is not all X-rated and sex-orama imagery. The game is certainly curiously intimate, and that sort of thing can go on, but not extremely any more likely than with any other role-playing game. I’m sorry to disappoint you that Tazio and I get only a bit heated with our heroes’ and lovers’ passions – in cinematic terms, lots of soft-focus and intense music.
Our fantasy adventuring was, however, even more indulgent than such content might have been. We went all the way into “my guy is so spooky” fantasy: Tazio’s hero is Nerahl, the floaty lich pictured here (drawn by him!), and mine is Lorn, doing his best to channel Azhrarn from Night’s Master. Tazio also deserves credit for his cephalopod lover character, and I found myself annoyed with my own hero that he was not inclined to commit more fully to her.
We didn’t record the first session, Nerahl’s adventure, so the playlist begins with my thoughts about it. The second is recorded audio-only, which will be standard for my games with Tazio.
I’ve never really liked sharing S/Lay w/Me play this way, not because of its (occasional) content but because it’s hard for a viewer to understand how the rules work. You will think you see two people just riffing in a semi-competitive way, but that’s not what’s happening at all. There are very straightforward rules for what can be said, what is expected for what is said, and how the dice relate to it. They don’t match most rules either for ordinary play (“roll to hit”) or talking-resolved play (“now it’s your turn to say what happens”). So please ask any questions you like about the systemic side!