Adept Play
Very meaty questions, good examples of highly specific topics which open up important levels of understanding, or so I hope. The relationship map technique from The Sorcerer’s Soul The Elemental Control from Champions At one point I mistakenly said “powers” when I meant “attacks,” unfortunately, as that is a key factor in my reply to…
Hans began quite a conversation at Discord, which I think deserves to be imported here and continued. It goes like this! HANS: So I’m reading the first adventure in the Starter set for Runequest: Roleplaying in Glorantha (the latest RQ rules published by Chaosium). The target audience is new GMs and players. The first situation…
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is…
It’s been a very full six months for reconnecting to the physical and social activities here in Norrköping. Getting to GothCon turned out to be too demanding, but otherwise, I participated in various ways at Närcon (spring), Lincon, a service/play event for Ukrainian kids, Närcon (summer), Augustifesten, and just now, Kulturnatten. Only some of it…
Here’s one of many things I’ve been up to during the past two or three months. This is a Tunnels & Trolls game played at Spelens Hus begun as a family group, a dad and two pre-teen/early teen sons; we met during Augustifesten during my “learn about role-playing” presentation there. It’s our second game; we…
I was a little surprised to find that there is one window remaining this year for my five-week term for coursework. I’ll offer two courses, beginning November 7. One will run Mondays November 7 through December 5, and the other Thursdays November 10 through December 8. That was rather laborious to express fully. In Sweden…
Here’s a good chance to see some or a lot of what I don’t know. Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum. The discussion from the Patreon is attached, so take a look…
All of the questions this time featured “wheels inside wheels” leading to some thoughtwork. I don’t know if I managed to convey every point successfully, but I’m sure you’ll let me know. So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice…