Adept Play
Our fourth session concluded the Major Quest and neatly fulfilled the requirements for leveling up. Regarding that latter, I’m using the generalizing rule that doesn’t count experience points finely, but instead sets a level-up equal to a set number of “your level” sized encounters. The default quantity of encounters is ten, but it’s also stated…
Here’s part 1 of my series “Finding D&D,” or rather, my first pass at working it up into a formal presentation. I’m looking forward to a fair piece of response for it. There’s some history, based on several discussions at my old Adept forum, and a lot of private correspondence since then across a number…
Kickers aren’t confined merely to their initiating events. They’re what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor’s bitterness. Maxine’s band landed a sweet record contract. Michael’s criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn’t handle…
Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy. About this point, you may be asking, “What kind of game consulting is…
Deeper in the vortex, confronting the diseased visions infecting memory and legacy – yes, it’s 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all. I was embarrassed to realize, while reviewing the video, how sincere some of the content was for me. I can hear…
I’ve stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I’ve filled it all with visual content. I’m beginning to make these sessions work both privately and publicly. This client is a little different because the game…
The post title refers to one of the casualties in the session, which also included one player-character catching on fire and getting stabbed in the face. But all told, our first knock-down savage RuneQuest combat went rather well for our heroes. It’s strange to be building a fantasy setting by little bits, knowing certain images…
This phase of our “Sorcerer Musik” game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is … well, it’s when Sorcerer delivers. None of…