Here’s the first consulting session with BPG, author of Directions Storyplaying System, of two sessions we’ve done which includes a pretty detailed amount of “let’s play” across two of them. I found working with this system simultaneously with Tales of Entropy to be a little challenging, as they share the rhetorical philosophy of design and play, but fortunately they turn out to be rather different. Therefore you’ll see or hear some similarities in the consulting about principles and ideas, but interesting and distinct practices and procedures.
This game entails a lot of flexibility during the moments of play, in terms of how certain things are established and resolved. That means a lot of power and effect is available for things like zooming-in or out of the group’s current scale of attention, the grain size of what’s said and resolved. The precise resolution techniques include a couple of options that I find very effective. The big question is whether so many options about what we’re doing and how to do it, result in genuine ‘direction,’ which is to say, plot that builds based on what just happened.
And of course, how much preparation and of what kind helps that happen rather than stifles it. That’s the issue which defines most of what you’ll hear in this session; the second includes more work on resolutions and plot-development once play has begun.
Our game spun off a little imagery I’d been thinking about recently and you’ll see it get expanded and transformed into a role-playing scenario. I think my concerns with it are evident in the dialogue, as I keep resisting detailed preparation, “let’s find out in play,” and also resisting establishing what I see as too many connections per character. I’ll post the second session, including the continuation of our game-in-play, and you can judge for yourself how our prep related to what occurred.
I’m just a little sad that BPG prefers this presentation to be audio because he’s a charismatic guy and fun role-player, and so you’re not seeing some of the visual enthusiasm and physicality of play (getting up and moving around, e.g.).I’ll think you’ll still hear it in our voices, but just imagine two people getting into it with gestures and faces too.