(working title) A fantasy game in development by Tor Erickson.
My latest consult with Tor brings us his working title, “Belitsunnu’s Manticore,” and extensive discussion of winning/losing, procedures for player input into preparation, and improvised tactical play. Please add the collective intelligence to this one. We raised tons of questions and I tried not to drive toward answers – help me round out and deepen […]
I’m spacing out the discussion of Tor’s project post by post, because it’s in such an early stage that each chat we have turns into a big block, or stage, of the process. If I’m not mistaken, this one is pretty much the turning point from “playing D&D 5th edition on purpose” to “his own […]
Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy. About this point, you may be asking, “What kind of game consulting is […]
The absolutely nascent stage of game design sometimes isn’t any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even “know” that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it’s […]