Adept Play
This session of our Champions 3rd edition game concerns our two heroes, ARC and Agent One, in their roles as soldiers from a future war. The former is a deserter who’s decided he likes modern (our) life, and the latter is on a mission but with malfunctioning “chip” and whatnot so he doesn’t really know…
I ran into a post at G+ which turned out to have been partly prompted by the Barbaric Psychedelic game, and then my comment got replies … well, social media was actually social for once, and the outcome was this conversation with the very kind Gregor Vuga about this-or-that about Dungeons & Dragons 4th edition.…
I’d really like to recover the nearly-unique power and fun of playing Primetime Adventures. This video is intended to help people join me. It’s about scenes and real-play as opposed to workshopped-play. I have a long history of discussing this issue, as I recognized it as a problem all the way back in 2005, and…
The Kickers are concluded, and the story is done. To my knowledge, this is the only game of Sorcerer that I’ve been in which is now visible start to finish on record (OK, granted, one session is a verbal account). I’d certainly love to learn what an observer thinks of it. One sorcerer ending with…
This is when something really complex develops and expands right within my grasp, while I’m learning just what it is we’re making only at the last possible moment, and knowing I’m not quite good enough to do it justice at the moving margins. Now I know that the area is called The Haven by its…
My latest consult with Tor brings us his working title, “Belitsunnu’s Manticore,” and extensive discussion of winning/losing, procedures for player input into preparation, and improvised tactical play. Please add the collective intelligence to this one. We raised tons of questions and I tried not to drive toward answers – help me round out and deepen…
We met again to keep playing Tales of Entropy, and I think we’re getting a good look at how “story” happens, or perhaps, an exercise in whether fictional events are or are not a story. It won’t surprise anyone to know my position: that the more we anticipate and compose a story, the less we…
On to third level! This time I’ve expanded the scope of play to where I’d originally conceived it should be, with a number of different characters and unstable situations which interconnect. The point is for the players to decide whom they want to help or kill, and for them to assess the potential dangers of…
Here, hop into this handbasket with me. We’re goin’ for a ride! It’s part of “Finding D&D,” focusing this time on fundamentalist belief and practice, including but not limited to the OSR. I thought about waiting until part 4 was done, as these two parts only make full sense relative to one another. But whatever;…