Adept Play
Powered by the Apocalypse is an imprint which a game publisher uses to indicate that their game is inspired by Vincent Baker’s and Meg Baker’s game Apocalypse World. The Bakers’ statement is available at https://lumpley.games/2023/11/22/what-is-pbta/
I saw a Twitch stream about Ironsworn early this year or late last year and I was intrigued enought to want to try it out. The PDFs are free to download, which is amazing considering how much work the author put into the game. So far I like it enough that I would buy a…
This is the first of a series of two posts related to PbtA games that I wanted to post here on Adept Play after some discussion with Ron in the Adept Play Discord server. There has been some negative discussion and criticism of this family of games (which are, really, all standalone games sharing some…
This is about a Monster Hearts game that caused me to quit my group. Although I’m using the actual play to try and have a clearer look at what’s fun about this activity and why it’s confusing to talk about So the group was, Me (playing Amanda), Matthew (Werewolf), Paul (Hollow), Luke (Ghoul), John (GM).…
Dustin isn’t a naive game designer, having produced Synthicide and generally navigated modern publishing. He asked me how to promote a game which did not fit neatly into “trad or indie,” “OSR or story game,” or any other dichotomy which people presented to him. Which is a perfect opportunity for me to stomp upon those…
This is a recording of a session of the game “Masks: A New Generation” I run in a friend’s twitch channel. It is in Spanish and the video can only been seen on Twitch. Once it gets uploaded to youtube, I’ll post the link so you can give a try to the automatic subtitles. In…
It’s our fifth session of Monsterhearts! With only two more to finish editing to get current. This game took a hit between playtesting and summer family obligations, so the last session we played was about two months ago. I’d like to get back to it soon, so if you want to help with that, comment…
It’s a dark dark game, so I guess that it’s … artistic? for me to have borked the video and arrived an an all-black-void recording. I hope it can be fun listening anyway, but I really regret losing the explicit attention we were paying throughout this session. The player-characters did not interact at all, so…
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed…