Adept Play
Powered by the Apocalypse is an imprint which a game publisher uses to indicate that their game is inspired by Vincent Baker’s and Meg Baker’s game Apocalypse World. The Bakers’ statement is available at https://lumpley.games/2023/11/22/what-is-pbta/
One heart is an anatomical feature, available for, among other things, the draining of blood, the rough dissection, and the raw consumption by a depraved other person; by contrast, the symbolic repository of hopes, dreams, desires, and self. Concerning both, I direct your attention to the path-in-play of Naomi, arguably the hero of her own…
Into our second session and into the troubled, almost psychologically spastic efforts of our characters to be … well, just to be, I guess, at all. I had joked during the initial prep that I didn’t want to play this game after all, after we talked about getting conditions laid upon us and other all…
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us…
I’m playing Monsterhearts, due to a series of coincidences that fell together just right, so here you can see three undead teens try to be normal at a privileged, sequestered, high-pressure school. I have some kind of big topics to get into, but first a couple of details. We’ve played three sessions so far, of…
It’s given: “Powered by the Apocalypse” is an effective brand, and “Apocalypse Engine” is common usage for a presumed mechanics base. I’m not challenging either of these. I’m investigating what they may mean, and whether meanings differ. This is the first formal seminar activity for the new structuring of Adept Play. The activity was announced…
So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it). We each added an island and some currents to the map, then made characters; we wound up with a…