Adept Play
System refers to any and all interactions which result in play, as a dynamic and changing form of fiction. These posts address its features at any scale or purpose of play.
I’ve been in interview madness for a couple of weeks. The first was with The Thirteenth Floor podcast, which hasn’t been posted yet. Then I was contacted by Pawel from the role-playing play, design, and discourse community in Poland, who have had the dubious luck to dig into my essays at the Forge and have…
Simon has been busy! Since last autumn, he has organized Hantverksklubben (roughly, “handicrafts” or “hands-on” club) here in Sweden, through the Rollspel.nu forum and conducted at the Hem-Con Discord server. All of this is in Swedish, but I’ll say more about that in a moment. As of the discussion presented in the video, they’ve played…
I wanted to post up some probabilities for Runequest: Roleplaying in Glorantha. After I asked on Discord, Tommi generously crunched the numbers for me. You can view the spreadsheet he built (and lots of other game-related stuff) at his blog. As background, there are two methods of opposed rolls in RQG. The first is to…
So, we had ended last session of our Shadow of Yesterday campaign on a cliffhanger: the villain, tied and captured, spells a Zu sentence (a powerful form of magic), but when we played next time and I detailed the scene (the Zu sentence itself), I rolled on the villain’s behalf, only to find that he…
I feel another Adept Play post simmering, I just don’t know quite how to say it. We are six sessions into our Sorcerer & Sword game now, and every session feels like the best role-playing I’ve had the good fortune to be part of in years. With our recent Freebooters game which spanned 58 sessions,…
This is an excerpt of one session from a multi-session mission. Attachments include more detail on previous sessions and more information on situation, NPCs, and game states, if you are interested. I’ve also attached two handouts I made for the game. I post this as an attempt to show how we played this game…
So, a few weeks ago I was playing Cairn as a player character, and we were exploring the house of a witch that had misteriously disappeared. We would poke around and interact with the empty house, and this reminded me very much of playing old LucasArts point-and-click adventure videogames. After a conversation with a friend, I was inspired…