A fantasy game by Kevin Crawford, published by his company Sine Nomine in 2021.
So we played Worlds Without Number for about 13 months, twice monthly with some small breaks and one or two large ones; probably 15-20 sessions in all. The game ended on a logical stopping point: after spending a few sessions somewhat aimlessly (i.e. with no strong goals) wandering around the Maze of the Blue Medusa, […]
Previously on: post 1 / post 2 We’ve continued our Worlds Without Number game, sometimes with 3 players (including me, the GM), most of the time with 2. The characters are now level 5, which is halfway up the ladder. Since the last post, they have traveled around local and semi-local areas a bit and […]
See here for the first post in this series. We’ve played two more sessions of Worlds Without Number. After the first session, one of the players had to drop out—the player who had recognized my prep at the end of the first session and had me scrambling to prepare something else. I decided, since I […]
We started a Worlds Without Number (WWN) game, playing in-person. WWN is built on the chassis of various editions, rememberings, and reconfigurations of the pre-3rd edition non-Advanced Dungeons & Dragons. It turns the dial up on Vancianisms, mostly through spell names and spell powers (spells are more versatile and powerful than spells in, say, Moldvay […]