Adept Play
These posts include recordings of play.
We’re two more sessions into the RuneQuest game since the last time, and as I’d feared, the material is demanding a further effort to live up to its tantalizing hints. I find myself creating things, especially cult writeups. One of them was completed for session 6, for the Cult of the Buried Dead, so it’s…
Session 4 of our RuneQuest game! I wrote up a summary handout for them this time – see attached. It was fun to write, and also to feel as if I’d nailed down “this is what we’re playing” in some ways. In thinking about this session, and riffing off the question Ross asked in…
Would you believe more freakin’ original RuneQuest? And this time, not that teenfic evilmurk setting that I worked on so hard. (Yes, that’s still in active development; patrons know about it.) This time, it resulted from a request for a “proper” role-playing game at Spelens Hus, you know, with beweaponed adventurers and adventures in a…
The Four R’s (Ross, Ron, Rod, and I) played through eighteen sessions of Legendary Lives, completing our run at the start of December. For background, this heroic fantasy rpg is one of the so-called Fantasy Heartbreakers that came out in the 1990s. There are still plenty corners of the game that I would love to explore,…
I’d been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It’s also Nate’s fault. I hadn’t planned to attend that week, but as it happened, several people showed up hoping I’d be there, so I got a message. I answered back with “traditional or weird?” and…
We are seventeen sessions into Legendary Lives. It is at least possible that this is a lifetime record for the game, which received mainly demonstration convention play during its initial promotion and release. I’m ambiguous. I really love my character, the inestimable Shining Star, and the game system has many virtues. It also has many…
Given the ambitious purpose of Tales of Round Table, it’s useless merely to read and opine about it – one has to do it. But then again, given that the purpose concerns first-time and, preferably, entirely naive users, perhaps any of us “trying it out” is compromised past the point of utility. I’m not that…
A bit unfairly, this is the last game played during the two-pal pow visit, after Jared had left for home and Simon and I had a bit more time. We’d been talking about French games, as he’d just visited there to investigate the crazy-indie design scene, and he had a bag full of weirdness. One…
I got over a mental block and managed to say “this game’s done!” in design terms at least, so it was time to introduce Cosmic Zap to some intrigued people at Spelens Hus. I’ve decided to collect the characters used in playtest so far, made up by me or by others, as well as a…