Adept Play
Table-top role-playing occurs in a distinctive state of listening among the participants. In terms of fictional construction, the effect is reincorporation, and within the fiction, the effect to produce uncertainty. These ideas are presented in the course People & Play, the foundation of all the other courses.
A group of us have been discussing underground environments over at the Adept Play Discord server, and some interesting insights and questions have been raised. We arrived at a critical mass of comments where it seemed prudent to move the discussion over to this site for the sake of deepening (pun intended) the discussion, widening…
I posted the Phenomenology presentation in January 2018, as my first Adept Play contribution to thinking about this activity of ours. What you’re seeing there is actually my second version; I’d posted the first to the Patreon back then, and re-shot it following their comments. I’m doing the same again, with an eye toward a…
I’ve always been one of those role players who hates any laptops/smartphones at the table when we game. I see them as distracting & therefore damaging to the immersion we seek. Gaming online right now (which we finally decided to try since returning to gaming & 2 of my gaming friends are not in my…
I’ve been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation. At the beginning of this episode, we considered our options for the initial approach, and Justin preferred the “lab” version in which we…
The comparison has been around for a long time; I first encountered it in an early edition of RuneQuest. It may even have entered that status of “everyone knows that,” but I haven’t run into much reflection on its content. Grégory Meurant opened a conversation with me about it. He’s posted here before about playing…
There is little, possibly no hope left in me that discussing role-playing as phenomenology has been time well-spent. “Sporadic cynicism” indeed. But every so often something happens to disperse it. In this case, it’s Dustin DePenning, author of Synthicide, whom you may have watched in play with me over in Actual Play. He contacted me…