Adept Play
This section concerns character creation as it relates to playing a game, not in isolation. General topics are welcome as well as specific instances.
A character build can speak volumes about what a game is attempting to do. MYTHIC D6 is a Roleplaying game geared for Super Heroic Action Adventure styles of play. To illustrate this, we have different fan builds for characters we all know and love. Below is this week’s build. If anyone out there has their…
A little while ago, I got excited and offered a “first come first served” hero creation session at the Kickstarter. Keith was the first, but since he was followed within microseconds by 11 others, I got more excited and said they could participate too. So Keith and I did two sessions to create Nebula, who…
[PfP] – RuneQuest: Roleplaying in Glorantha 0 – Character Creation part 1: Play from Ponape begins character generation for its forthcoming RuneQuest: Roleplaying in Glorantha campaign set in and around Apple Lane. #PlayfromPonape #RuneQuest #Glorantha #AppleLane #Podcast [image is from Cradle of Heroes RQ intro site]
In January, my mention of the game Legendary Lives in one of my Design Curriculum posts led to a comment, that comment led to a for-fun character creation video, and that video led to the organization of a game. The participants are our fearless organizer Ross, Rod, Robbie, and me. … Yes, I know. The…
Three players and I launched into our opening session of Sorcerer on Sunday morning. The core statements of our game: “Demons are social media junkies.” “The most magical place on Earth: Orlando’s theme park empires.” The background of the players: We are all part of The Gauntlet, an online rpg community. I had only…
The recent discussion in Actual Play has prompted me to what may be quite a lot of pointed looks at racism in role-playing content. I’ve made a little video to set local boundaries & standards for all of them, beginning right here. You’ll be seeing that link again. To repeat one of the points from…
We’ve played two sessions of the Beta playtest rules. I currently have three players. Only one has any extensive experience with Hero System. I’ve GMed Champions and Hero System, so I have a lot of math chops for the power design. We’ve had an initial character development by email, a face to face session of…
I’m looking now at the whole of fictional character identity. Classically, it’s composed of attributes, race, class, and a range of options concerning gear and spells. Many games have simplified or complicated this framework, and some have approached the idea from different angles, but it’s a simple idea that applies to any story-ish fiction and…
In our fiction, that is. (Traducción apurada al castellano más abajo, después de la próxima foto.) Ale, Edson and I met at home, and later we caught up with Ceci and her two dogs. So we created the characters in my kitchen, the streets, and the beautiful forests of La Plata, in a lovely spring…