Adept Play
Here’s a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn’t realize the physical separation among us would be this significant, and I’m worried enough to reflect here. First, a detailed look at how the damn things work: Now let’s apply this to play,…
It’s the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders. This is the second session following RuneQuest 1980: brambly hick coming-of-age fantasy. I’ve attached the file I sent to them before the session, updating my scribbled notes into complete sentences concerning the general cosmology, with…
The absolutely nascent stage of game design sometimes isn’t any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even “know” that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it’s…
Briefly, Cults of Terror is a not merely a landmark in role-playing history, it’s a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined “I play RuneQuest” into almost its own sector and…
Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I’d like you to identify any rules of the game that interest you, regarding how they did or didn’t play into what happened. If you don’t know Sorcerer enough to be specific, then ask…
I’ve been drawing these things for years. I’ve rarely discussed them publicly for a couple reasons, but busted one out for my Understanding the Pool seminar, and got to thinking about them again. Then Jason, who was saving my sanity regarding Adobe Premiere, asked me about them outta the blue, based on a discussion about…
This game is pure gut-punch Sorcerer, but there’s a little history underlying it.Almost three years ago, a determined person contacted me with a bevy of questions about whatever on earth I must be thinking about role-playing. That led to what ended up as 120 single-spaced pages of dialogue, and also to the presentation you can…
I’ve given this some thought. I’ve played it, both badly and well. I’ve read a bunch. I’ve talked to its developers and knowledgeable business people. I’ve built a couple setups for play. I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I’m looking…
My recent games of Cold Soldier – with Zac, Santiago, Ángel, and Moreno – make a powerful comparison.The first, in real time, is the session I played with Zac about a year ago, when I visited him and his wife Jann in Washington DC. I mention her as well because she was supposed to be…