Adept Play
One on one or small-group discussions, without the formal context of an interview or seminar.
There is little, possibly no hope left in me that discussing role-playing as phenomenology has been time well-spent. “Sporadic cynicism” indeed. But every so often something happens to disperse it. In this case, it’s Dustin DePenning, author of Synthicide, whom you may have watched in play with me over in Actual Play. He contacted me…
Ken Oswald is a game and comics retailer in Alabama, who’ll be giving an ambitious introduction to role-playing later this summer, He contacted me for sort of a brainstorm, let’s compare notes session. The question is, how might a non-role-playing, or sorta-semi, heard-about-it audience be best oriented? Without manipulating toward specific products, and without falling…
This is an excerpt from my conversation with Ken Oswald, who contacted me regarding a bunch of role-playing topics. He was especially interested in the references he’d run across about Sean Demory’s 2002 game le mon mouri, so here is the bit where we went through its system diagram and talked about its content. This…
Here’s a conversation with Ivan, following up on his comments (and video) in the Finding D&D series. I split the last bit off to join the SFTV RPG seminar too, so this was sort of an all-over-Adept-Play discussion. It’s divided roughly into some “how we met D&D” talk, thoughts on fantasy in role-playing and fantasy…
Let me tell you about a science fantasy setting! From the literature, inspired by Barsoom and spinning Moorcock-like ideas into a deeper form; from the real world, inspired by South Asian culture and ethnicity, written by an observant Muslim; from design perspective, emerging from long-term enthusiastic play. Swords, seamlessly merged tech-occult, huge ceremonial costumes +…
I ran into a post at G+ which turned out to have been partly prompted by the Barbaric Psychedelic game, and then my comment got replies … well, social media was actually social for once, and the outcome was this conversation with the very kind Gregor Vuga about this-or-that about Dungeons & Dragons 4th edition.…
I’ve been drawing these things for years. I’ve rarely discussed them publicly for a couple reasons, but busted one out for my Understanding the Pool seminar, and got to thinking about them again. Then Jason, who was saving my sanity regarding Adobe Premiere, asked me about them outta the blue, based on a discussion about…