Adept Play
These posts include recordings of play.
Here’s a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn’t realize the physical separation among us would be this significant, and I’m worried enough to reflect here. First, a detailed look at how the damn things work: Now let’s apply this to play,…
It’s the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders. This is the second session following RuneQuest 1980: brambly hick coming-of-age fantasy. I’ve attached the file I sent to them before the session, updating my scribbled notes into complete sentences concerning the general cosmology, with…
Briefly, Cults of Terror is a not merely a landmark in role-playing history, it’s a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined “I play RuneQuest” into almost its own sector and…
This game is pure gut-punch Sorcerer, but there’s a little history underlying it.Almost three years ago, a determined person contacted me with a bevy of questions about whatever on earth I must be thinking about role-playing. That led to what ended up as 120 single-spaced pages of dialogue, and also to the presentation you can…
I’ve given this some thought. I’ve played it, both badly and well. I’ve read a bunch. I’ve talked to its developers and knowledgeable business people. I’ve built a couple setups for play. I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I’m looking…
It’s almost right outta the box, with pauses and um’s and stuff – but it’s a great look at how topical and immediate the game is. Contrary to the question marks, the heroes’ names were El Santo and El Ángel Caído.
Mark and Jahmal and me are doin’ it! Followers of Comics Madness know that I’m trying out my hard-won thoughts on best practices for “first-generation Champions,” prior to what I think of as the Big Wrong Move it underwent for its 4th edition in 1989. I spilled my every last thought on role-playing concepts and…
Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.