I listened to the actual play. The format with fifteen minutes where something always happens is very convenient.
The play was interesting. I know Sorcerer mostly by reputation, so it was interesting to hear this World of Darkness -esque beginning with cabals of mages, but then it all went wrong for the character.
Having looked back on this and listened to it all of the way through, a few thoughts:
I made too many NPC’s Sorcerers. Honestly, the most interesting NPC was the detective and she wasn’t a Sorcerer. How much more interesting would his mother have been if there had been no other Sorcerers in the game.
Missing dice carry-over from short-session to short session was a problem. Easily solved, though.
When I got done with the game 8 years ago I had this feeling that Rich’s character, Percival, had been beat up and left with nothing but looking at it now – he ends the game demonless. It is kind of an interesting place to be, almost liberating. I’d be really curious to see where Rich takes the next Kicker.
I’d play this game in this world again. I remain curious about Percival.
If you want, we can review some points about dice carry-over. I’ve realized that “internet Sorcerer” based on secondary input has created some confusion about that, which may or may not be operating here.
(Make sure to reply inside this comment stream, which means scrolling up to your comment which began it and using the small Reply button, not the big one at the bottom.)
6 responses to “Sorcerer 01 – a Gauntlet AP”
It seems to continue
https://www.gauntlet-rpg.com/comic-strip-ap/sorcerer-02
and then just replace 02 by the next number to get to the next session.
Thanks Tommi!
Thanks Tommi!
Very convenient format
I listened to the actual play. The format with fifteen minutes where something always happens is very convenient.
The play was interesting. I know Sorcerer mostly by reputation, so it was interesting to hear this World of Darkness -esque beginning with cabals of mages, but then it all went wrong for the character.
I was trying to find a comment on a different post and ended up here after a failed search.
Now I’m listening to game I played 8 years ago and I’m enjoying it.
The way dice work in Sorcerer is really special. More on this later.
Having looked back on this and listened to it all of the way through, a few thoughts:
I made too many NPC’s Sorcerers. Honestly, the most interesting NPC was the detective and she wasn’t a Sorcerer. How much more interesting would his mother have been if there had been no other Sorcerers in the game.
Missing dice carry-over from short-session to short session was a problem. Easily solved, though.
When I got done with the game 8 years ago I had this feeling that Rich’s character, Percival, had been beat up and left with nothing but looking at it now – he ends the game demonless. It is kind of an interesting place to be, almost liberating. I’d be really curious to see where Rich takes the next Kicker.
I’d play this game in this world again. I remain curious about Percival.
If you want, we can review some points about dice carry-over. I’ve realized that “internet Sorcerer” based on secondary input has created some confusion about that, which may or may not be operating here.
(Make sure to reply inside this comment stream, which means scrolling up to your comment which began it and using the small Reply button, not the big one at the bottom.)