Adept Play
I’ve been running a game using Story Engine for a couple of months now. We’ve had some scheduling bumps, so it has only really been three or four sessions. The setup involves an idea I’ve had for years that I casually describe as “Frank Miller’s Three Musketeers”. Essentially, a kind of neo-noir underworld game set…
A few years ago I played a few games of Avery Alder’s Abnormal. The game come up in another context and I was surprised to discover my post about it was only in a comment on the Patreon. So, I decided to repost it here. So, I played three full games of Abnormal. The first…
This weekend I played a session of my design-in-progress game “Variations on a Quiet and Lonely Hell”. It went quite well and there was an interesting bit of play phenomenon that provoked some thoughts I’d share. A brief structural overview for context: The player characters are all (separately) wandering around an abandoned town. When they…
At Big Bad Con this year, I ran a session of The Black Sword Hack. The Black Sword Hack is a heavily Moorcock influenced game branched off The Black Hack which is an OSR game that claims to branch off the original 1974 version of D&D. But like all OSR things, The Black Hack is…
I recently acquired Desperation which is two games in one by Jason Morningstar. Both games work the same way; they just differ in subject matter. Both games are about groups of people desperately trying to survive a horrible situation. The two different situations are represented by a unique deck of cards. There’s a setup phase…
I’m six sessions into running a Sorcerer game with an interesting social context. There’s my partner Tracey, her friend from college Dawn, Dawn’s husband Jeff and their (adult) son Storm. We play online because Tracey and I are in Southern California and they’re in Northern California. Context The game is set in the Greater Los…
I had been wanting to run a Blade Runner-inspired sci-fi noir game for sometime when Free League released an actual Blade Runner RPG. I typically don’t go in for “official” tie-in games but I had the opportunity to pick the game up on sale. When I took a look at it, I found I was…
So, a third game I ran at Big Bad Con was Locus. Locus has intrigued me for a while because it plays around in the Silent Hill inspired space that I enjoy so much. It is definitely a passion project built by someone who I genuinely believe played it a lot. In this instance, I…
While at Big Bad Con I had an opportunity to play my game in development, Variations on a Quiet and Lonely Hell. I had previously gone through a round of consulting with Ron about this game which can be found here: https://adeptplay.com/2021/08/23/fun-and-games-book-job/ Additionally, I have since taken seven of Ron’s classes including The Ronnies which…