Adept Play
My buddy Thomas (who blogs at Augury Ignored) and I played four sessions of Runecairn. We’re playing online, and we’ve previously played Burning Wheel and a single session each of S/Lay w/Me and Cold Soldier. Runecairn is a two-player Norse fantasy game set after Ragnarok. It is inspired by the videogame Dark Souls, of which…
Cold Soldier post-play thoughts In the audio file above I talk for a half an hour or so about the Cold Soldier game we played, going over the principal events of play and my thoughts on them. Early on there are some annoying artifacts as a result of me recording on my phone (buzzes from…
In the Adept Play discord chat, I said, I have been buying some D&D 4th edition books, because it’s a game I’m keen to run. Finally yesterday I had enough of a spread to look at Skill Challenges throughout the edition. I had heard the math was “bad” the first time they printed the rules…
I have been experiencing something pretty great in play lately, across two games. I want to talk about it. The Play I’m playing in a one-on-one Burning Wheel game. I’m not GMing. The GM was inspired by the Morrowind video game (which I’m unfamiliar with), and we have a political-religious war going on where the…
On the discord, Sam said: “I am yearning for a game where it would be out of the ordinary to see a fist fight, let alone someone die. I think I want to play a game about ordinary people doing things no one could possibly call an adventure. What games have you played that do…
A Viricorne Guide is a game where adventurers or other travelers arrive in Viricorne, the Reborn City, and are guided around it. It is a city of judgment, and people come there to be judged (and do other things). The text, as inspiration, has a dreamy, smooth quality to it, like a digital painting with…
I did three solo-play sessions of Ironsworn. The audio is here, but be warned that no editing has been done; thinking silences are preserved as well as physical and mental coughing and hitching. I didn’t use Ironsworn’s sketchy Norse frontier setting, but rather used the Iron Kingdoms, a magitech-meets-WWI kinda thing. I played a seventeen-year-old…
So we played Worlds Without Number for about 13 months, twice monthly with some small breaks and one or two large ones; probably 15-20 sessions in all. The game ended on a logical stopping point: after spending a few sessions somewhat aimlessly (i.e. with no strong goals) wandering around the Maze of the Blue Medusa,…