On the discord, Sam said: “I am yearning for a game where it would be out of the ordinary to see a fist fight, let alone someone die. I think I want to play a game about ordinary people doing things no one could possibly call an adventure. What games have you played that do this?”
This post exists so we can have that discussion here.
Immediately I thought of Clover, a game where you play a young girl in a happy childhood going on mundane adventures. I played it at a convention ages ago (perhaps I even facilitated it), but I don’t recall almost anything, except that our play of it was very peaceful and contained nothing out of the ordinary for a five-year-old girl’s day. So, play of Clover might satisfy Sam’s desire, or at least inform it.
Sean mentioned Breaking the Ice, which I have also played, and in the realistic close-to-the-ground manner that the basic text emphasizes. It’s also been a lifetime since I’ve played it, but I recall the setup of one of the games–Breaking the Ice is a two-player game where the characters go on three dates. Part of character creation is taking a trait of the other person you are playing with that you do not share, and giving it to your character. The most memorable time I played it, I was a committed religious practitioner and the other player was not. Having our characters swap those traits immediately gave the game juice and was one of the things that led us to care about them and their frankly basic, un-adventurous, nonviolent dates.