Adept Play
These posts include recordings of play.
Mid-design playtesting is perhaps the most intensive intellectual stage, but it doesn’t feel that way. It feels like gutting out a highly fatiguing task whose benefit, upon completion, is looking mighty obscure. This is our sixth session for Cosmic Zap, and in a lot of ways, it might have been the last. You can see,…
I suppose that could be a promo tagline? “Psilocybin role-playing …” no, probably not a good idea. But it’s true that this session of Cosmic Zap was well-supplied with my little rules handout that finally made some sense, even if I have continued to change it up since, and the players were more versed in…
I’ve played a ton of Vigil in the past year, but not posted about it much. For those arriving recently, check out my Comics Madness post Is your hate pure? for what it’s all about. More generally, it’s one of my three simultaneous superhero game projects, along with Champions Now and Cosmic Zap. Like them,…
Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn’t too much, no, not at all. For the system, we’re still using the very slightly altered original rules that were associated with the Kickstarter, a fair piece behind my current notes for…
Specialized viewing only: three D&D players working up the details for their 4E characters, because the DM wants to do a level jump, from 3rd to 7th. Even though each has looked through the books, this is a significant accounting/build task, so – only if you’re interested. It is, however, actually interesting. 4E – like…
It’s a dark dark game, so I guess that it’s … artistic? for me to have borked the video and arrived an an all-black-void recording. I hope it can be fun listening anyway, but I really regret losing the explicit attention we were paying throughout this session. The player-characters did not interact at all, so…
How about that other superhero game I’m working on? And no, not Vigil, but the other other one, which I’m calling Cosmic Zap. Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress. Here’s the logic of the project: they…
It was the end of May (actually, 21st), and me and my friends Antonio Amato (of Mammut RPG) and Daniele Sanna (role-playing games connoisseur) agreed to play Dialect (Kathryn Hymes & Hakan SeyalıoÄźlu, 2018) on Google+ Hangouts. Antonio is a sort of Italian “veteran” of Dialect but, in fact, he’s simply the first person in…
This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary’s College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well…