Adept Play
This is a very broad category, often confounded with the medium of comics, often perceived as tropes which are much narrower than the historical reality. These posts concern its expression and range within role-playing.
When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to…
I suppose that could be a promo tagline? “Psilocybin role-playing …” no, probably not a good idea. But it’s true that this session of Cosmic Zap was well-supplied with my little rules handout that finally made some sense, even if I have continued to change it up since, and the players were more versed in…
I’ve played a ton of Vigil in the past year, but not posted about it much. For those arriving recently, check out my Comics Madness post Is your hate pure? for what it’s all about. More generally, it’s one of my three simultaneous superhero game projects, along with Champions Now and Cosmic Zap. Like them,…
Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn’t too much, no, not at all. For the system, we’re still using the very slightly altered original rules that were associated with the Kickstarter, a fair piece behind my current notes for…
How about that other superhero game I’m working on? And no, not Vigil, but the other other one, which I’m calling Cosmic Zap. Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress. Here’s the logic of the project: they…
(First time posting here, at Ron's suggestion.) Back in the late 90s, when the only game I had time for was Champions, I was part of the Haymaker!, an APA focused on HERO System stuff. While going through some of my old Champions stuff (I have many, many file folders of hard copy and hand-filled…
From the Champions Now! Question Outpost: Joel Davis – Ron, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements: A defining trait of superheroes, supervillains, or powers in the campaign Campaign themes in a campaign location To wrap my head around this, I thought…
This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary’s College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well…
Talk about backlogged. Both Champions Now and Cosmic Zap are booming through the first couple sessions of their respective first playtests, and then there were all those videos for the Kickstarter. I’ll be putting them up for public viewing after the campaign’s done, probably at the blog. And three Monsterhearts sessions behind. I know what…