Adept Play
These posts include recordings of play.
I had the chance to run an impromptu session using Mythras (d100, formerly RuneQuest 6) with some friends of varying experience with it (none to some) and we found ourselves caught up in an Autumn-shrouded highlands region pursuing a most personal vendetta. The video features commentary and annotations for newcomers, has a quick pace, and…
I’m not saying it’s profound, but it’s not quite merely hijinks either. I was hoping to find some unnamed Venn overlap among the strange components, or possibly artifact, of Gamma World, and I think this session (#5) shows that we’re standing in it. Some its components include how our characters talk to one another, in…
We’ve played a number of sessions of Forge: Out of Chaos since our last update, here, and Robbie has started to record the sessions. The video below is from a few sessions back (we’ve had two since then – those recordings are on the way). Since this video starts with the PCs and their allies…
The Game Star Trek Adventures is a game produced in-house by Modiphius using a specific adaptation of their 2d20 roleplaying system. Other uses of the system adapted for other intellectual properties include but are not limited to Conan, John Carter of Mars, Mutant Chronicles, and the forthcoming Dune. While each iteration of the game bears…
We continue with Khaotic, in our Spelens Hus group! With special attention to the remarkable internalization each player has undergone regarding their characters, as I’ve received plenty of contributions from all of them regarding backstories, plans, details, and relationships. The video below is session 5 and a reflection afterwards, ontinuing with the game first introduced…
Jared, Helma, Tazio, and I began making our characters after we “volunteered” Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions. We are playing Gamma World, specifically the 7th edition of the game which…
Another two sessions of Runequest: Roleplaying in Glorantha, and things are getting bloody and wild. We spent a good amount of time going through the game’s seasonal experience system. I appreciate how the “Between Adventures” procedures require zooming out, letting the wheel of the seasons turn forward, and watching the characters in lower-stakes situations like work,…