An apocalyptic science fiction game by Richard Baker and Bruce R. Cordell, published by Wizards of the Coast (Hasbro) in 2010.
It’s fun to wreck one’s favorite sections of town – a reliable benefit of playing superhero or post-apocalyptic role-playing games. Special points to Ross for looking up things in someone else’s town for this purpose. This post continues the Gamma World game seen in Radioactive Wonderland and So easy to get turned around, driving through […]
I’m not saying it’s profound, but it’s not quite merely hijinks either. I was hoping to find some unnamed Venn overlap among the strange components, or possibly artifact, of Gamma World, and I think this session (#5) shows that we’re standing in it. Some its components include how our characters talk to one another, in […]
Jared, Helma, Tazio, and I began making our characters after we “volunteered” Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions. We are playing Gamma World, specifically the 7th edition of the game which […]