Adept Play
I guess it won’t surprise anyone that Immigration and Customs Enforcement has been tapped again for a Hunted. This time there’s no supervillain component, it’s just (“just”) the agency, so in looking for villains to create, and seeing the Crusader on the Curator’s sheet, I focused on the “trapped between two worlds” feature that both…
It may not appear in every Sorcerer game, but if you have to bet on what’s in one, you won’t go too far wrong with tattoos. In this case, due to the emergent Nordic Noir in our pets + ancient ruins opening statements, it’s tattooed dead people. And apparently, tattooed dead people getting up and…
I’ve been resisting the obvious suggestion about defining the superhero group, “set everything ahead of time,” for very good reasons. Most of the trouble that’s cropped up in playtest so far is not due to failing to do that, but directly traceable to introducing a new hero, whose definitions and problems tend to bulk up…
A new Champions Now Beta playtest! With Jason and Rick. I told them, “powers are dark, ancient, and secret,” and “crimes are moral, not just legal,” and we set it in Los Angeles, where Rick lives. (lots of west coast going on in play … I’ll have to keep an eye on that, and make…
First session of Sorcerer! Allowing for a little more time to finalize the characters and one of the demons. As discussed in the previous post, the starting statements are Demons are pets and Ancient ruined cities, and our first meeting resulted in a strong Nordic Noir vibe as well. Pedro is playing Ingmar, a Swedish…
Just what the inheritor of the century-old superheroic powers and the sixty-year-old superhero-veteran need: a barely-legal vlogging celebrity hound who claims to be the Bay Area’s’ own indispensable crime-fightin’ hero guy. Meet Komodo Dragon! (and thanks to Rod dropping by to be our entirely enjoyable guest player) I am also pleased to present not one…
Here’s the next round of seeing how Cosmic Zap is shaping up. It’s an important phase because Ian is the project developer for Chaosium, and Rod and Juan are both artists who are very familiar with the source material. Juan screen-shared during most of the session, allowing us to enjoy his emerging character sheet. I’ve…
Second session for Legacy, this time ramping the soapy feels for Alan’s character, Mike, up to that number you know, and to my great pleasure, outdoing King Cinema Himself in sheer power of the spectacle. “Iconic” doesn’t begin to do it justice. Note to self: I swore that my three-plus hours play session days were…
“Demon pets,” I told them, and “Ancient cities.” After this meeting, we’re starting up with one sorcerer maximizing the first and the other maximizing the second, and with a fine mix of the components in this post’s title. This is Sorcerer, with me, Pedro, and Aybars. There is an almost physical impression of commitment among…