A new Champions Now Beta playtest! With Jason and Rick. I told them, “powers are dark, ancient, and secret,” and “crimes are moral, not just legal,” and we set it in Los Angeles, where Rick lives. (lots of west coast going on in play … I’ll have to keep an eye on that, and make sure of a wider range. I’d really like to set it in Sweden some time!)
This one’s using rules that are pretty close to finished. As I’ve found, however, this is exactly when the not-quite-right ones really stick out and screw up play. Keep an eye out for that.
I was curious to see what they’d come up with, and sure enough, the heroes are kind of odd.
- The Curator, Iraqi-Mexican antiquities professor who discovered ancient ritual secrets in a Mesopotamian tomb – Rick describes his powers as kind of Green Lantern like, but always with an ancient-warrior motif, thus invoking the original Hawkman in that regard, to me anyway.
- Carhartt, undocumented Mexican construction worker, who was experimented upon or ritualized upon or something by the coyote squad that brought him over the border, a highly physical character with disturbing glowy tattoos.
At the moment they’re established to be acquainted, but we haven’t quite “felt” the way they’re a team or duo worthy of a title. I want to get to that a lot faster in play than playtests have done so far.
We’ve talked about how new variables appear during this step, as further or extended specializations of the baseline concepts for play – I described it as me pointing at one door with my two statements, but the players discovering a door that comes after that, via their choices in play.
In this case, there’s a really strong cultural-ethnic component which seems to contrast with the notoriously modern, even stereotypically artificial SoCal urban landscape. I think it’ll be the good kind of contrast, and I’ll probably delve a bit that way in thinking about “what we do, why we’re together, who do we fight.”
Anyway, I hope to share some character sheets sooner or later, and now it’s time for me to go through that door.