Adept Play
These are game experiences played at Spelens Hus in Norrköping, beginning in 2019. This is Ron Edwards’ primary roleplaying community, characterized by informal participation and multiple games, organized by whoever would like to do so. Please see the Local Play & Events (link on opening page) for more information.
Session 4 of our RuneQuest game! I wrote up a summary handout for them this time – see attached. It was fun to write, and also to feel as if I’d nailed down “this is what we’re playing” in some ways. In thinking about this session, and riffing off the question Ross asked in…
Would you believe more freakin’ original RuneQuest? And this time, not that teenfic evilmurk setting that I worked on so hard. (Yes, that’s still in active development; patrons know about it.) This time, it resulted from a request for a “proper” role-playing game at Spelens Hus, you know, with beweaponed adventurers and adventures in a…
I’d been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It’s also Nate’s fault. I hadn’t planned to attend that week, but as it happened, several people showed up hoping I’d be there, so I got a message. I answered back with “traditional or weird?” and…
Given the ambitious purpose of Tales of Round Table, it’s useless merely to read and opine about it – one has to do it. But then again, given that the purpose concerns first-time and, preferably, entirely naive users, perhaps any of us “trying it out” is compromised past the point of utility. I’m not that…
I’ve played a whole lot of Trollbabe at Spelens Hus, so far with three sessions and five players, although not all of the latter at once. There isn’t too much to say! Everything has been berserk and fun and gory and funny and heroic, the whole time. I think if there’s one lesson I could…
There’s an enthusiastic bunch at Spelens Hus here! They were even up for a late-night Zombie Cinema game, sight unseen, “Ron has it in his bag? Sure, let’s try it.” The game is maxed at six players and I was turning people away. The result was an extremely energetic session, occasionally shouty, with vivid characters…
The Whispering Vault is a special game for me, as, along with Over the Edge, it significantly influenced me to shift into role-playing design at all and, more so than OtE, provided crucial play-experience during the creation of Sorcerer. I like to describe it as the 1990s’ best unknown horror game, and better than most picks…