Adept Play
Death is a common event in fiction but has a difficult history in roleplaying. This section concerns the procedures and the experiences of characters dying, and how the event relates to continuing to play.
I want to talk a bit about a play test session for a game I am designing. The game is called Citadel of Time and it goes something like this: Trapped in the Citadel, you pursue missions to retrieve graels for the Castellan’s Great Project. Moving to different points in time, your success or failure…
Psychopomp is another of the many initial/proto game designs that Justin is musing over and playtesting, and he wanted to make sure it got into the scorching too. I had to think pretty hard about how to go into it, because it fits so strongly into a particular aesthetic and an existing set of variables,…
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death. A…