Adept Play
So I ran some demo games for a company at a recent convention, the Fallout RPG and Star Trek Adventures, and I’ve been thinking over the experience. The challenge I had was the games were supposed to be only one-hour-long introductions, and the sample adventures provided were all uniformly railroads. My problem with having a…
A couple of friends wanted to play the Pool, and picked a Lovecraftian scenario. So I updated my Cthulhu version of the Pool (available here: https://drive.google.com/file/d/1xAJJUfMEksHb8TTC7pRdn_Hlh6fDyCbU/view?usp=drivesdk) and the players made one character each. They wanted a period piece, so we went with 1920s Seattle. The first thing I did in my prep was read about…
So I got the chance to run a Lovecraftian-style scenario at this past weekend’s con, using the rules-light system Squamous. The scenario was inspired by some actual events around an oil company building a pipeline through indigenous land, but I changed the location, and changed the name of the tribe involved to something fictional, so…
So I GMed my first game session of Tunnels and Trolls today (5th edition). I found it very interesting, it was fun, but a number of rules questions came up. Anyway, here’s what happened. So the setting of the game is my own; some of you may recognize where my inspiration for this comes. The…
So you can consider this a follow-up to my earlier post describing nuances in and action gaming with the Pool. I had the chance to try out my ideas with a couple of excellent players. The backdrop to the game was a “Demon Hunter” idea, set in contemporary times in my home city of Seattle. I…
So I had the chance to play the Pool with a couple of excellent roleplayers this past weekend, and it helped spark some thoughts for me. Let me describe a particular moment from the game, and then how I applied a lesson from it to a wider context. At one point, an NPC was trying…
So I had the opportunity to play another game of Finding Haven with three excellent role players. I’m doing this write-up here not so much for purposes of game design feedback, but more to focus on my decisions as a GM (in Finding Haven, that stands for General Manager), including the details of prepping situation,…
I’ve been having trouble finding enough people interested in my sci-fi game to playtest it, but a combination of my regular D&D game being on hiatus and some friends expressing interest in a zombie game, led to my being able to take another project of mine, Zombies & Trucks, out for a spin. Here’s what…