Adept Play
So I had the chance to try out the mechanics of the game I’m designing, Finding Haven (you can see the consulting sessions with Ron over in the consulting section of Adept Play). This was a couple of weeks ago at Norwescon (all online this year because of you-know-what). It was one of those gigs…
I’ve been wanting to try Trollbabe for awhile, so was very pleased to get to try it recently with two fun players. I was the GM, first time running Trollbabe. Each of the players picked a different location, so I did my best to prep each one as the rules suggested. One player picked the…
So I read Ron’s work talking about and analyzing the Pool, and the game itself seemed to me to be elegantly and brilliantly designed, with a kind of simplicity I find really appealing. But I never had a chance to try it, so I was thrilled when some kind people were willing to play online.…
Ok, so here’s what I’ve been doing in my D&D campaign. I’m putting it here because I want to contrast it with the Star Wars game, looking for deeper understanding and analysis. Anyway, the basic setting is that the world is currently ruled by a decadent, decaying Elven Empire, where humans are the main slave…
Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs. The first game I want to describe is a session of Star Wars: Dark Times, which for rules uses my…
So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it). We each added an island and some currents to the map, then made characters; we wound up with a…