Adept Play
A superhero game by Ron Edwards, published by Department of Justice (Hero Games imprint) in 2019.
After I posted our Session 0 beta description… Ron responded with… "It's possible to ruin things by front-loading and world-building, but this is more like what I described than not. It was more talky than I've been recommending, and granted, a little more content via consensus than I prefer, but that latter is a preference…
A bit of GM thought rambling generated by our Session 1 of M-Hero/The Victors (Champs Now beta)… So… first sessions are always awkward for me as a Gm, even when playing with long time partnerns in crime. I still feel stressed and like I'm groping in the dark to have something "stick" that will make…
Whew – After the big monster climactic events of session 5, I settled down to prep things more widely. I had plenty to work with, some of which were hanging fire from initial character construction, and some of which had arisen with no planning during play. I was also feeling the pain of not having…
Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end. Timeline of Champs Now, M-Hero, The Victors. (Notes by Storn during play, edits from Neil afterwards) We…
We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I’ve been playing since ’81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together…
Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof. I have a bunch of Beta playtests beginning, and this one got going first, with Frank and Alan. I sent…
My Champions Now alpha play is concluded, and I’m moving into Beta. You’ll see a lot of things in the Defiants game which I decided needed to be revised heavily: Mind Scan, Desolid, assisting, and plenty of others which in the past I accepted as “well, that’s just Champions,” all hit the butcher shop for…
It took about four sessions to arrive at a title, but we did, and Rod provided this fine logo. It’s been seven sessions, and I am afraid it’s slogged quite a bit, paying off a bit later than I'd hoped. There’s no one reason, but a perfect storm of details which conspired to turn play…
When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to…