Adept Play
This topic is vague and unbounded, loosely referring to the presence of technology, scientific concepts, or certain spheres of speculation in the fiction, for which this presence carries a distinct meaning, relevance, or implications for the pepole playing.
I’m not saying it’s profound, but it’s not quite merely hijinks either. I was hoping to find some unnamed Venn overlap among the strange components, or possibly artifact, of Gamma World, and I think this session (#5) shows that we’re standing in it. Some its components include how our characters talk to one another, in…
The Game Star Trek Adventures is a game produced in-house by Modiphius using a specific adaptation of their 2d20 roleplaying system. Other uses of the system adapted for other intellectual properties include but are not limited to Conan, John Carter of Mars, Mutant Chronicles, and the forthcoming Dune. While each iteration of the game bears…
We continue with Khaotic, in our Spelens Hus group! With special attention to the remarkable internalization each player has undergone regarding their characters, as I’ve received plenty of contributions from all of them regarding backstories, plans, details, and relationships. The video below is session 5 and a reflection afterwards, ontinuing with the game first introduced…
Jared, Helma, Tazio, and I began making our characters after we “volunteered” Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions. We are playing Gamma World, specifically the 7th edition of the game which…
I’m on posting duty for our first official, post-pilot episode of Star Trek Adventures, “Questions of Duty,” as Anthony is battling complications (a bit like our characters were). The video embedded below goes right to the episode, or rather, the first of the four sessions we took to play it. So you know, the episodes…
It’s 2030, as conceived in 1994, and things like this thing are attacking Earth out of nowhere. No fear: the International Society of Enlightened Scientists has swung into action, using secret weird tech from the 1940s under no quality-control supervision at all! You play their agents on missions via the TransEgo Device as well as…
Reporting on this installment has been delayed because although the pilot episode did reach its conclusion with part D, videos and other posts are still being prepared in regard to it. However, as play continued with the first part of the new episode last night, the time has come to post this report. For my…
On Wednesday, December 16th, two of the three of us met online for the third session of the Pilot Episode of the campaign. If you are wondering what is meant by the use of the word campaign in my posts, I mean an ongoing game with a specific organizing principle. Ongoing tends to mean ‘until…
The video of the second session is now available as are reflections videos from me and from Ron. They are, as usual being added to the Star Trek Adventures Actual Play playlist on my channel, as well as on Ron‘s with some appearing on KC‘s. Anthony Ron I will add KC’s below in the comments when…