I’m on posting duty for our first official, post-pilot episode of Star Trek Adventures, “Questions of Duty,” as Anthony is battling complications (a bit like our characters were).
The video embedded below goes right to the episode, or rather, the first of the four sessions we took to play it. So you know, the episodes are recorded and edited by Anthony, and then they end up in various playlists. Those playlists are getting complicated, with lots of reflections and breaking out conversations during play into their own subsets. For reference, the links to each are: Anthony’s (Runeslinger) and mine; K.C.’s is currently under revision, and that’s why a bunch of the videos are temporarily marked private, so I’ll add it later. I think they’re all pretty similar, but pick whichever you like most to see the scope of this game and dialogues about it.
So far, each fictional episode has required four sessions of play, which is bad, good, or indifferent depending on your point of view. Mine leans toward neutrality, in the sense of “it takes as long as it takes,” but it’s also true that K.C. and I are reaching for mechanics now rather than riffling through them and wondering what they do, so maybe that will reduce the play-time to fiction-happenings as a side effect.
For the tie-in to the original series, Anthony was gutsy to choose “Elaan of Troyius,” which I, at least, would have placed low on the list of episodes I feel like rewatching. It’s not aversive for me, fortunately, so we were – it seems to me – in the position of saying, let’s see what gold we may spin from this minor but possibly intriguing mess. Specifically, he put the focus on the geopolitical (not “geo,” but you know what I mean) and investigative situation rather than the original episode’s “her tears make you fall in love” angle.
That episode is also notable for dipping into the most-likely last available makeup jars at the closing-or-closed Desilu Studios, in the spirit of “might as well use this stuff up,” so we have two races/species/whatever in full space opera glam mode, as opposed to the dirt-and-grit mode that characterizes a lot of our named foundational-episodes for our game. I mentioned in one of the screen conversations that as a kid, I’d only seen the episode in black and white, so the unutterable green-itude of the Troyians hadn’t made an impression on me, and seeing it later was a bit shocking, and still seems strange even now, as opposed to, say, the Orion woman or Marta (other green people in other episodes).
That’s relevant because, during the session, I mixed up the spoken names for the two peoples constantly, whether speaking or hearing. It was frustrating because I was clear in my mind whether it was the “green floofies” or “bronze beefcakes,” but absolutely muddled in terms of play content – what is heard, incorporated, and returned. I didn’t realize I was doing this so much until the last third (in episode or fictional time), when we had one ship firing on another ship, the Avicenna grabbing one of them in a tractor beam under the captain’s orders, and thereafter, threatening one of them with annihilation under Korsakov’s … anyway, once you mix up what you said about which in a situation like that, it’s really hard to dial back so that play doesn’t hit the Murk.