Adept Play
This topic is vague and unbounded, loosely referring to the presence of technology, scientific concepts, or certain spheres of speculation in the fiction, for which this presence carries a distinct meaning, relevance, or implications for the pepole playing.
We have completed play for our Khaotic game! Including sessions 9 and 10, continuing from the material presented at What could go wrong? and Psychic social science fiction hits the “drama” button. We plan to finalize things about the immediate aftermath with some discussion next week, which may possibly include some dice-rolling, but I don’t…
Ron, KC, and I have completed another episode of play in our Star Trek Adventures campaign, First Response and with it, we have completed our ‘learning STA’ project. This episode was the second part of a two-part episode which ended up first bringing major elements of each of the main characters’ lives into focus and then having…
I’m not saying it’s profound, but it’s not quite merely hijinks either. I was hoping to find some unnamed Venn overlap among the strange components, or possibly artifact, of Gamma World, and I think this session (#5) shows that we’re standing in it. Some its components include how our characters talk to one another, in…
The Game Star Trek Adventures is a game produced in-house by Modiphius using a specific adaptation of their 2d20 roleplaying system. Other uses of the system adapted for other intellectual properties include but are not limited to Conan, John Carter of Mars, Mutant Chronicles, and the forthcoming Dune. While each iteration of the game bears…
We continue with Khaotic, in our Spelens Hus group! With special attention to the remarkable internalization each player has undergone regarding their characters, as I’ve received plenty of contributions from all of them regarding backstories, plans, details, and relationships. The video below is session 5 and a reflection afterwards, ontinuing with the game first introduced…
Jared, Helma, Tazio, and I began making our characters after we “volunteered” Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions. We are playing Gamma World, specifically the 7th edition of the game which…
I’m on posting duty for our first official, post-pilot episode of Star Trek Adventures, “Questions of Duty,” as Anthony is battling complications (a bit like our characters were). The video embedded below goes right to the episode, or rather, the first of the four sessions we took to play it. So you know, the episodes…
It’s 2030, as conceived in 1994, and things like this thing are attacking Earth out of nowhere. No fear: the International Society of Enlightened Scientists has swung into action, using secret weird tech from the 1940s under no quality-control supervision at all! You play their agents on missions via the TransEgo Device as well as…
Reporting on this installment has been delayed because although the pilot episode did reach its conclusion with part D, videos and other posts are still being prepared in regard to it. However, as play continued with the first part of the new episode last night, the time has come to post this report. For my…